swapBuffers, but does NOT have an implicit
glFlush. Once rendering is complete, waits until MSC is equal to target_msc, or if that has already passed, waits until (MSC % divisor) is equal to remainder. If divisor is zero, the swap will happen as soon as MSC is greater than or equal to target_msc.
- Internal API version 20030317.
Definition at line 448 of file dri_interface.h.